Dungeon Rushers – Review
For many people, classic table-top role-playing games seem to be attractive, yet too complicated to play; rules can be really difficult to understand. If that’s what puts you off from RPGs, “Dungeon Rushers” is a game you should take your chance with! This game is similar to simpler table-top RPGs such as Heroquest or Dungeons and Dragons; it’s a fast-paced game with 2 stage game play: dungeon crawling and the battle stage.
Dungeon Rushers is a simple game, perhaps ideal for people who have never played RPGs before. Singular tiles make the dungeons, your character can move in a direction you choose and, as you go, you’ll uncover more of the map. Each time your character steps on to a new (yet undiscovered) tile, there’s a random chance (the dice you can’t see is thrown) whom you’ll meet, whether you’ll fall into a trap etc. Because of the system’s random nature, each dungeon can be really interesting, unexpected and fun; there’s almost no chance at all you’ll have exactly the same two runs while playing this game.
Goblinz Studio, the creators of Dungeon Rushers, have actually created “lean meat”, I mean the game has almost nothing but content. Whether that’s something good or bad depends on the player’s own preferences. There are no fillers in between the dungeons, there’s no need to travel and there are no side quests. Most of the time this concept does work. However, there’s no motivation behind the character’s actions; it’s expected from him to get straight into the action, to slay monsters and hunt treasure. If that doesn’t bother you, perhaps you’ll like this game even more. Battle system is, unfortunately, too simplistic and that’s an ultimate flaw of Dungeon Rushers (or at least I think most players would agree on that).