Present and Future of Video Games
If anyone thinks that video games are just a child’s play, s/he is quite mistaken, because it’s a fast-growing multibillion dollar global industry. Video games have evolved from single-game units to MMORPGs (massively multiplayer online role-playing games) over the past 3 decades with millions of players. Today’s scenario is bestseller video games generate higher sales in the first week of release than blockbuster films. It is also observed that after being a domain of young men in the initial years, video games have now started captivating girls, parents, young women and elderly too.
There should be Standards
There is not yet any standardization in the video gaming business, which restricts players to a particular platform and make games costly. This traditional market has now been disrupted by social network games and mobile gaming, but they seem to establish another kind of but similar walled gardens, restricting users to specific social networks or mobile operating systems.
The lack of standardization is not the best for users. It is making the electric bills rise and homes clutter with gaming consoles, satellite receivers and set-top boxes, and so consumers now want a single solution to all.
Future of Video Gaming
I have come across an excellent article about the Video Games In The Future in which the author fancied the idea of where the gaming is going. The article has discussed about the earliest and present video games, and where can they go in the future. We recommend you to read this article to get a great insight about the progression of video gaming.
It’s fantastic to see video gaming evolving from the pong machines or single game units in arcade halls in the 70s and 80s to console and PC games taken on ROM cartridges, CD-ROMs, tape cassettes, DVDs and finally on smartphones. The latest development is the rise of social network games with platforms having hundreds of millions of users.
This has changed the users and business models of the gaming business, and also the way games appear. Small startup companies and independent developers can still compete in the video game market and offer their games to big audiences, and they should keep trying for it.
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